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Titlebook: Beginning Swift Games Development for iOS; James Goodwill,Wesley Matlock Book 20151st edition James Goodwill and Wesley Matlock 2015

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期刊全称Beginning Swift Games Development for iOS
影响因子2023James Goodwill,Wesley Matlock
视频video
发行地址Game apps are one of the most popular categories in the Apple i..Tunes App Store, and the introduction of the Swift programming language is making game development even more appealing and easier for i
图书封面Titlebook: Beginning Swift Games Development for iOS;  James Goodwill,Wesley Matlock Book 20151st edition James Goodwill and Wesley  Matlock 2015
影响因子.Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, .James Goodwill, Wesley Matlock. and Apress introduce you to this book, .Beginning Swift Games Development for iOS.. In this book, you‘ll learn the fundamental elements of the new Swift language as applied to game development for iOS. .In part 1, you‘ll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as we add new functionality to the game. By the end of the book, you‘ll have experience with all the important SpriteKit topics and have a fully functional game as a result. In part 2 of this book, you‘ll learn 3D game development using Apple‘s SceneKit framework and the Swift programming language. And, you‘ll follow the same pattern we used for part 1..After reading and using this book, you‘ll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store. .
Pindex Book 20151st edition
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Setting Up Your Game Scene and Adding Your First Spritesyou the power to easily animate textured images, play video, render text, and add particle effects. It also includes an integrated physics library. Sprite Kit is the first-ever game engine formally built into the iOS SDK.
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Creating Your First Scene Kit Projecteek style of game. You will start with some basic 3D code for a portrait-only game. By the end of the chapter, you will have a complete landscape-only 3D game with your hero in the middle of the scene.
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