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Titlebook: Beginning Java Game Development with LibGDX; Lee Stemkoski Book 20151st edition LEE STEMKOSKI 2015 Game development.LibGDX.2D games.Java.U

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Understanding Interactive Media,pter by refactoring common elements into new classes that can be reused as needed. This will also make it easier to introduce more-advanced features, such as new methods for processing user input. Then you will see how your new classes can be used as a basis for additional game projects. Finally, yo
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Lee StemkoskiNo prior programming experience is required; appropriate for ages 14 and older.Create 12 video game prototypes, more than any other book in this area.Emphasizes both design/aesthetic and technical/pro
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arn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development..What You Will Learn.How to use the LibGDX framework to cre978-1-4842-1500-5
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