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Titlebook: Beginning Android 4 Games Development; Mario Zechner,Robert Green Book 2011 Mario Zechner and Robert Green 2011

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楼主: DART
发表于 2025-3-26 21:49:42 | 显示全部楼层
I. Philosophische WeltorientierungMr. Nom was a great success. Due to its solid initial design and game framework, implementing Mr. Nom was a breeze for us. Best of all, the game runs smoothly even on low-end devices. Of course, Mr. Nom is not a very complex or graphically intense game, so using the Canvas API for rendering proved to be a good idea.
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https://doi.org/10.1007/978-3-663-05116-9The last step in becoming an Android game developer is getting your game to your players. There are two possible routes:
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First Steps with the Android SDK,The Android SDK provides a set of tools that allows you to create applications in no time. This chapter will guide you through the process of building a simple Android application with the SDK tools. This involves the following steps:
发表于 2025-3-28 00:06:19 | 显示全部楼层
OpenGL ES: A Gentle Introduction,Mr. Nom was a great success. Due to its solid initial design and game framework, implementing Mr. Nom was a breeze for us. Best of all, the game runs smoothly even on low-end devices. Of course, Mr. Nom is not a very complex or graphically intense game, so using the Canvas API for rendering proved to be a good idea.
发表于 2025-3-28 04:40:13 | 显示全部楼层
2D Game Programming Tricks,Chapter 7 demonstrated that OpenGL ES offers quite a lot of features to exploit for 2D graphics programming, such as easy rotation and scaling and the automatic stretching of your view frustum to the viewport. It also offers performance benefits over using the Canvas.
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Publishing Your Game,The last step in becoming an Android game developer is getting your game to your players. There are two possible routes:
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