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Titlebook: Beginning Android 4 Games Development; Mario Zechner,Robert Green Book 2011 Mario Zechner and Robert Green 2011

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Game Development 101,e how to make your game world move. Can you get away with not using a physics engine and instead roll your own simple simulation code? What are the units and scale within which your game world is set? How does it translate to the screen?
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I. J. Schoenberg Selected Papersn the PC, but soon realized that we couldn’t transfer our little masterpieces to the available portable game consoles. As we continued being enthusiastic programmers, over time our interest in actually playing video games faded. Besides, our Game Boys eventually broke...
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978-1-4302-3987-1Mario Zechner and Robert Green 2011
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https://doi.org/10.1007/978-3-0348-5483-2an choose. For our next game, we decided to go the more casual route. We’ll implement a jump-’em-up game similar to Abduction or Doodle Jump. As with Mr. Nom, we’ll start by defining our game mechanics.
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