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Titlebook: Beginning 3D Game Development with Unity 4; All-in-one, multi-pl Sue Blackman Book 2013Latest edition Sue Blackman 2013

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楼主: Sparkle
发表于 2025-3-25 04:09:55 | 显示全部楼层
,Unity UI Basics—Getting Started,ef. You will explore and investigate it more fully as the need arises, but for now, you can get a basic feel for the layout options and concepts. If you’d like to delve further into the UI before moving on, the Unity help files include a very good section on getting started.
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Managing the Inventory,resentation and layout. Because an array of all the objects currently in inventory is key to the task, you will be adding most of the inventory-related code to the GameManager script, so it can be easily accessed.
发表于 2025-3-25 22:28:32 | 显示全部楼层
Game Environment, functionality, you will also be adding a few little touches that will improve the game with very little effort. Additionally, once the assets have been imported, you will be introducing one major feature: a dynamic maze.
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Sue BlackmanBeginning 3D Game Development with Unity 4 introduces key game production concepts in an artist-friendly manner, removes the hurdles to understanding scripting..It enables independent game artists to
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Natural Computation and Hypercomputation,One feature common to many game engines is a terrain editor. It allows you not only to sculpt your idea into being but to populate it with foliage, from grass to bushes to trees, via paint textures.
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