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Titlebook: Beginning 3D Game Development with Unity 4; All-in-one, multi-pl Sue Blackman Book 2013Latest edition Sue Blackman 2013

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发表于 2025-3-21 16:29:33 | 显示全部楼层 |阅读模式
期刊全称Beginning 3D Game Development with Unity 4
期刊简称All-in-one, multi-pl
影响因子2023Sue Blackman
视频video
发行地址Beginning 3D Game Development with Unity 4 introduces key game production concepts in an artist-friendly manner, removes the hurdles to understanding scripting..It enables independent game artists to
图书封面Titlebook: Beginning 3D Game Development with Unity 4; All-in-one, multi-pl Sue Blackman Book 2013Latest edition Sue  Blackman 2013
影响因子.Beginning 3D Game Development with Unity 4. is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. . . This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you‘ll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today‘s casual and mobile markets, while also giving you a firm foundation in game logic and design. . ..The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. ..In the second part, you‘ll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus
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Lecture Notes in Computer Sciencee better luck taking the golden fruit. Still somewhat clueless, he will then encounter the second character. She will provide him with the knowledge to finish the quest and give him some enlightening hints about how to get through the tunnels.
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Relativistic and Quantum Hypercomputation,ef. You will explore and investigate it more fully as the need arises, but for now, you can get a basic feel for the layout options and concepts. If you’d like to delve further into the UI before moving on, the Unity help files include a very good section on getting started.
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Relativistic and Quantum Hypercomputation,tude of sources. Unity ships with a large collection of useful scripts to get you up and running. The Help section is full of examples and snippets of script; it also includes a full Scripting section. The Unity3D Wiki, Unity Forum, and Unity Answers are other good sources. Another useful place to f
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Relativistic and Quantum Hypercomputation,e user clues as to when they are over an action object and even the type of interaction expected. If it’s done well, cursor functionality in games is taken for granted by the player. Surprisingly, there are a lot of design decisions you will have to make to achieve that level of invisibility. In thi
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