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Titlebook: Augmented Reality and Virtual Reality; The Power of AR and M. Claudia tom Dieck,Timothy Jung Book 2019 Springer Nature Switzerland AG 2019

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https://doi.org/10.1007/978-3-030-43699-5I aspects in v-Commerce that influence shopping behaviours. The impact of this review is establishing the current challenges and future directions for academia in order to make v-Commerce a viable reality. Specifically, future research should mainly focus on develop human factor theory in VR shop design (i.e. social dimension, eye-tracking etc.).
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The In Vitro and In Vivo Comet Assays, thematic analysis and findings revealed impacts of VR onto elderly visitors’ experience as well as requirements with regards to VR applications within cultural heritage sites. There has been an overall positive attitude towards the use of VR among elderly visitors and strong intentions to return as a result of experiencing VR.
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Transformation of ,: Spheroplast Methodated in the InovEduc project to improve the education at secondary schools on subjects like history, geography, religion, regional education, civics and languages. We also focus on creating content so that it can be used in other areas such as tourism, museums and other cultural institutions.
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A Virtual Reality and Retailing Literature Review: Current Focus, Underlying Themes and Future DirecI aspects in v-Commerce that influence shopping behaviours. The impact of this review is establishing the current challenges and future directions for academia in order to make v-Commerce a viable reality. Specifically, future research should mainly focus on develop human factor theory in VR shop design (i.e. social dimension, eye-tracking etc.).
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Experiencing Virtual Reality in Heritage Attractions: Perceptions of Elderly Users thematic analysis and findings revealed impacts of VR onto elderly visitors’ experience as well as requirements with regards to VR applications within cultural heritage sites. There has been an overall positive attitude towards the use of VR among elderly visitors and strong intentions to return as a result of experiencing VR.
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2196-8705 R in various industries.Approaches AR and VR from a business.This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virt
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Adapting Jake Knapp’s Design Sprint Approach for AR/VR Applications in Digital Heritageproduct which few will want, or be able, to use. Identifying user experience priorities and problems at an early stage is therefore extremely important. This chapter describes work in progress on a shortened version of Jake Knapp’s Design Sprint approach, and its application to designing VR/AR solutions for a specific heritage case study.
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