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Titlebook: Assessing the Quality of Experience of Cloud Gaming Services; Steven Schmidt Book 2023 The Editor(s) (if applicable) and The Author(s), un

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Passive Video Quality Assessment Using Lab and Remote Testing,onducted. These two studies allow to address three research topics that will be the focus of the remainder of this chapter. At first, it will be investigated whether video quality ratings obtained using the remote study design are comparable to those collected in the lab environment. Second, a compa
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2192-2810 and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators. .978-3-031-06013-7978-3-031-06011-3Series ISSN 2192-2810 Series E-ISSN 2192-2829
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Methods for Assessing Gaming QoE,s, psycho-physiological assessments, and subjective assessments will be critically discussed. Next, an overview of the existing questionnaire-based assessment methods of Gaming QoE will be given, in which the reader learns about strengths and weaknesses of the available tools. Afterward, an empirica
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