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Titlebook: Assessing the Quality of Experience of Cloud Gaming Services; Steven Schmidt Book 2023 The Editor(s) (if applicable) and The Author(s), un

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发表于 2025-3-21 19:44:03 | 显示全部楼层 |阅读模式
期刊全称Assessing the Quality of Experience of Cloud Gaming Services
影响因子2023Steven Schmidt
视频video
发行地址Presents an empirical validation of a taxonomy.Includes a new framework to conduct quality assessment studies in home environments.Describes a psychometrically validated, and reliable instrument to me
学科分类T-Labs Series in Telecommunication Services
图书封面Titlebook: Assessing the Quality of Experience of Cloud Gaming Services;  Steven Schmidt Book 2023 The Editor(s) (if applicable) and The Author(s), un
影响因子This book provides an overview of concepts and challenges in intis investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical eraction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available. Furthermore, the author discusses a new framework to assess gaming Quality of Experience (QoE) using a crowdsourcing approach. Lastly, based on a large dataset including dominant network and encoding conditions, the evaluation method is investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical findings, and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators. .
Pindex Book 2023
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发表于 2025-3-22 01:06:17 | 显示全部楼层
https://doi.org/10.1007/978-3-031-06011-3Gaming Quality; Playability; Quality of Experience; Quality of Service; Cloud Gaming
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978-3-031-06013-7The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
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Ingesting the Contemporary: Food and Angst,y and gain a general understanding of the quality judgment process. Next, the concept and challenges of cloud gaming services will be covered. This includes a technical view on the systems but also an overview of relevant influencing factors on gaming QoE. Finally, a cloud gaming taxonomy will be hi
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https://doi.org/10.1007/978-0-387-71358-8However, instead of using remote testing for passive video quality assessments, in this chapter, a new methodology using a crowdsourcing approach to assess gaming QoE during interactive tests will be presented. This allows collecting a large number of quality ratings for quality aspects beyond video
发表于 2025-3-23 08:16:46 | 显示全部楼层
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