找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: ArtsIT, Interactivity and Game Creation; 12th EAI Internation Anthony L. Brooks Conference proceedings 2024 ICST Institute for Computer Sci

[复制链接]
楼主: ANNOY
发表于 2025-3-26 21:40:01 | 显示全部楼层
Fostering Collaboration in Science: Designing an Exploratory Time Travel Visualizationapping and supporting through a temporal perspective a curatorial behavior that already happens in social networks but without a visual communication logic. This article describes the design and implementation process of a temporal visualization structure in D3.js, and which combines a timeline, a n
发表于 2025-3-27 03:48:38 | 显示全部楼层
发表于 2025-3-27 08:17:00 | 显示全部楼层
A Review of Game Design Techniques for Evoking and Managing Curiosityecond contribution is to use this framework to classify and analyze many game design techniques. Our work not only provides a deeper understanding of how curiosity can be managed in games but also provides a framework for game designers to develop new techniques.
发表于 2025-3-27 10:19:14 | 显示全部楼层
Singing Coderehensive and supportive environment is recognized as necessary to engage a broader group of girls in STEAM activities. The findings highlight the importance of cultivating curiosity, providing mentorship, promoting inclusivity and collaboration, and integrating creativity in education to inspire an
发表于 2025-3-27 13:44:22 | 显示全部楼层
发表于 2025-3-27 20:05:48 | 显示全部楼层
Describing and Comparing Co-located Interaction in Interactive Art Using a Relational Modelt would otherwise not be highlighted. As such, it provides a context for analysing and discussing strategies for co-located interaction and points to opportunities for research and creation in this field.
发表于 2025-3-28 00:19:45 | 显示全部楼层
发表于 2025-3-28 04:07:51 | 显示全部楼层
发表于 2025-3-28 10:06:49 | 显示全部楼层
Aesthetics, Engagement, and Narration. A Taxonomy of Temporal Constraints for Ludo-Narrative Designetic ludo-narrative elements, which merge the ludic and narrative components of the game, are how time limitations are represented in video games. Consequently, a taxonomy of these limitations is suggested after an examination of crucial facets of the novel notion.
发表于 2025-3-28 13:56:20 | 显示全部楼层
Conference proceedings 2024e and technology; computational art and the creative process; alternative realities, immersion experiences, and arts-based research..Part II: alternative realities, immersion experiences, and arts-based research; games; interactive technologies, multimedia, and musical art; human at centre..
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 SITEMAP 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-5-7 05:02
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表