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Titlebook: ArtsIT, Interactivity and Game Creation; 12th EAI Internation Anthony L. Brooks Conference proceedings 2024 ICST Institute for Computer Sci

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发表于 2025-3-21 17:30:51 | 显示全部楼层 |阅读模式
期刊全称ArtsIT, Interactivity and Game Creation
期刊简称12th EAI Internation
影响因子2023Anthony L. Brooks
视频video
学科分类Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engi
图书封面Titlebook: ArtsIT, Interactivity and Game Creation; 12th EAI Internation Anthony L. Brooks Conference proceedings 2024 ICST Institute for Computer Sci
影响因子.This book constitutes the refereed post-conference proceedings the 12.th. EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2023 which was held in São Paulo, Brazil, in November 27-29, 2023..The 40 revised full papers and 1 Short paper presented were carefully selected from 103 submissions. The papers are thematically arranged in the following sections: .Part I: exploring new frontiers in music therapy; network dance and technology; computational art and the creative process; alternative realities, immersion experiences, and arts-based research..Part II: alternative realities, immersion experiences, and arts-based research; games; interactive technologies, multimedia, and musical art; human at centre..
Pindex Conference proceedings 2024
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Cambridge Imperial and Post-Colonial Studiesral heritage. It delves into the key components of immersive and engaging MR experiences. The paper provides insights into the development process of an MR application prototype that virtualises cultural heritage pieces. It covers concept design and implementation, offering a comprehensive understan
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Finance, Politics, and Imperialismging points with distinct appearances within a unified form of expression. We propose an approach that facilitates the creation of non-uniform, art-directed representations for point-based geometry, allowing for interactive rendering in 3D space. Rather than replacing all points with a set of static
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Luigi Paganetto,Pasquale Lucio Scandizzo researchers. Digital science libraries interfaces offer inadequate support for effective navigation and exploration, and fail to assist researchers in accurately articulating their queries with their specific interests, by typically offering a massive list of results as visual output. This problem
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Finance, Research, Education and Growthorld of mycelium networks through an artistic virtual reality (VR) experience, as a medium to communicate the awe-inspiring natural phenomenon. The VR application was conceptualised and designed through various creative activities and participatory design workshops with external participants. The fi
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Luigi Paganetto,Edmund S. Phelpsrough three-dimensional outcrop models. Photogrammetry and laser scanning techniques allow the creation of a three-dimensional digital outcrop model (DOM) for out-of-field analysis. Virtual reality technology is a human-computer interface that allows direct user interaction with a virtual environmen
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https://doi.org/10.1057/978-1-137-56061-2eaning and immersion. Using . (2014) as a case study, I analyze its sound image through Smalley’s concept of space-form (2007) to find these points. Even though all sound is spatialized in the sound-image, not all sounds are located in the 3D navigation space. Positioned and non-positioned sounds (i
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