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Titlebook: ArtsIT, Interactivity and Game Creation; 12th EAI Internation Anthony L. Brooks Conference proceedings 2024 ICST Institute for Computer Sci

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期刊全称ArtsIT, Interactivity and Game Creation
期刊简称12th EAI Internation
影响因子2023Anthony L. Brooks
视频video
学科分类Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engi
图书封面Titlebook: ArtsIT, Interactivity and Game Creation; 12th EAI Internation Anthony L. Brooks Conference proceedings 2024 ICST Institute for Computer Sci
影响因子This book constitutes the refereed post-conference proceedings the 12.th. EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2023 which was held in São Paulo, Brazil, in November 27-29, 2023.. The 40 revised full papers and 1 Short paper presented were carefully selected from 103 submissions. The papers are thematically arranged in the following sections: .Part I: exploring new frontiers in music therapy; network dance and technology; computational art and the creative process..Part II: alternative realities, immersion experiences, and arts-based research; games; interactive technologies, multimedia, and musical art; human at centre..
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Finance and the Behavioral Prospectsystems have also been shown to promote good cognitive and motor rehabilitation results. Nevertheless, there are still few studies joining these things. The aim of this study was to demonstrate the application potential of an Extended Digital Musical Instrument (EDMI), BehCreative, in those areas, f
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Palgrave Studies in the History of Financeersive, dialogical, and in nets. In this article we present some research focus of the group referencing two works “De uma Margem a Outra” and “Jardim das Cartas”. Researchers in the areas of dance, music and audio visual have been raising discussions about an “expanded sound body” that stems from t
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Palgrave Studies in the History of Financedance mediated by technological intervention. In other words, technology isn’t merely used for illustration; it serves as a pivotal catalyst for physicality and aesthetic outcomes. Within this research, we’re considering both virtual and augmented reality, in addition to the metaverse and imagery ge
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Evaluation Criteria for Investment Decisionsrt of this project, we surveyed the strategies developed by teachers, creators and performers during periods of confinement and identified the possibilities and challenges that cyberperformance brought to the context of the performing arts. Resulting from a collaborative creative process, the experi
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