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Titlebook: ArtsIT, Interactivity and Game Creation; 12th EAI Internation Anthony L. Brooks Conference proceedings 2024 ICST Institute for Computer Sci

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Sound Body as Embodied Poetic Interactionarticipate in the net as an expressive path that is shown in the interactive exploration. Based on interactive practices and on the concept of net, we work methodologically towards a “poetic interaction” in the field of complexity. A fertile ground in which improvisation and composition become coord
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Immersive Dramaturgy. Aesthetic Dance Experiences Embodied Through Virtual Realityramaturgy.” Employing expanded realities has been essential in delving deeper into this form of narrative. The text highlights and deliberates upon the following artistic endeavors: “Itaara” (Hub, Mozilla), “ECOS” (Virtual Reality), and “Em_Corpa” (360-degree video, Augmented Reality).
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Bridging Computational Art and Climate Change: An Analysis of a Mobile Application for Raising Awareimate connection between individuals and the realities of climate change, fostering heightened environmental sensibility. By presenting and analyzing the GaiaSenses Project, this article reflects upon the transformative potential of computational creative systems in raising public awareness about cl
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Dignitas in the Metaversef two users, one with a hearing disability and the other undergoing gender-affirming therapy..We found that tools for representing their identity fell short of expressing their inherent human dignity. The foundations of the Metaverse are therefore at risk of replicating inaccessibility and excluding
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Finance and the Behavioral Prospect modifications in the Emobook app and adjustments in the intervention program for seamless integration. Collaborative, interdisciplinary efforts are essential in advancing the incorporation of technology into music therapy practice. This study demonstrates the value of a Participatory Design approac
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Finance and the Behavioral Prospect of BehCreative on emotional reactions, physical activities, and creative learning, opening avenues for future research and practical applications in the fields of motor learning and human-computer interaction in music therapy and rehabilitation.
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