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Titlebook: Arts and Technology; Third International Giorgio Michelis,Francesco Tisato,Diego Bernini Conference proceedings 2013 ICST Institute for Co

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https://doi.org/10.1007/978-3-476-02752-8analysis already studied and applied to the processes of artistic expression using conventional means and techniques, this study crosses over to the new field of code art. The development of a visual discourse for self expression using traditional art methods is approached as a bridge for the unders
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https://doi.org/10.1007/978-3-476-03975-0nology can be called as ‘We’ human-and-technology. In the concept of ‘We’ human-and-technology, technology reconciles politics and the aesthetic. Technology based contemporary art articulates that politics and the aesthetic meet in creative tension between art and technology. Technology’s investigat
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https://doi.org/10.1007/978-3-476-03975-0ns became authentic open-ended games. This article explores the aesthetic experience with an interactive art installation called .. An empirical study was conducted using an Interpretative Phenomenological Analysis approach with the purpose to understand the influence of playfulness in the construct
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Versicherung im Rahmen der Filmproduktion,s, lighting and other scenographic effects. This paper presents the preliminary results of ethnographic studies about how choreographers work from an interaction design perspective. Finally the paper describes the first elements of a choreographers-oriented design process for an Augmented Choreograp
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https://doi.org/10.1007/978-3-476-00212-9nd implemented, in close contact with online communities of players and developers, providing evidence that 1 dimension is enough to produce interesting gameplay, to allow for level design and even to leave room for artistic considerations on 1D rendering. General techniques to re-design classic 2D
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