找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Artificial Intelligence in Education; 21st International C Ig Ibert Bittencourt,Mutlu Cukurova,Eva Millán Conference proceedings 2020 Sprin

[复制链接]
楼主: 水平
发表于 2025-3-26 23:54:57 | 显示全部楼层
发表于 2025-3-27 04:58:33 | 显示全部楼层
Using Motion Sensors to Understand Collaborative Interactions in Digital Fabrication Labsn to work on their projects, facilitators have to strike a difficult balance between micromanaging them and letting the community support itself. In this paper, we explore how Kinect sensors can continuously monitor students’ collaborative interactions so that instructors can gain a more comprehensi
发表于 2025-3-27 08:59:31 | 显示全部楼层
Student Dropout Predictioninstitutions, and being able to predict it could help to alleviate its social and economic costs. To address this problem we developed a tool that, by exploiting machine learning techniques, allows to predict the dropout of a first-year undergraduate student. The proposed tool allows to estimate the
发表于 2025-3-27 13:06:16 | 显示全部楼层
发表于 2025-3-27 17:17:06 | 显示全部楼层
Impact of Methodological Choices on the Evaluation of Student Modelssetting. Such issues may seem like technical details, and they do not get much attention in published research. Nevertheless, their impact on experiments can be significant. We report experiments with six models for predicting problem-solving times in four introductory programming exercises. Our foc
发表于 2025-3-27 18:24:03 | 显示全部楼层
发表于 2025-3-28 00:17:31 | 显示全部楼层
发表于 2025-3-28 04:34:30 | 显示全部楼层
Using Neural Tensor Networks for Open Ended Short Answer Assessment systems. The approach was evaluated on data collected using a dialogue based intelligent tutoring system (ITS). Particularly, we have experimented with different assessment models that were trained using features generated from knowledge graph embeddings derived with NTN. Our experiments showed tha
发表于 2025-3-28 09:45:56 | 显示全部楼层
发表于 2025-3-28 10:30:38 | 显示全部楼层
To Tailor or Not to Tailor Gamification? An Analysis of the Impact of Tailored Game Elements on Learenerally accepted that in order to be effective, gamification should be tailored to users. Currently, most systems adapt by assigning different game elements based on a single learner profile (e.g. dominant player type, personality or gender). However, there is no study yet that analyse the effect o
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 SITEMAP 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-5-20 10:30
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表