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Titlebook: Advances in Web-based Learning - ICWL 2012; 11th International C Elvira Popescu,Qing Li,Marcus Specht Conference proceedings 2012 Springer-

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A Federated Recommender System for Online Learning Environmentsucts of interest. This paper presents a federated recommender system, which exploits data from different online learning platforms and delivers personalized recommendation. The underlying educational objective is to enable academic institutions to provide a Web 2.0 dashboard bringing together open r
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Learning Path Construction Based on Association Link Network resources to form learning resources offers a way for rapid construction of self-pace or even formal courses. This requires identifying suitable Web resources and organizing such resources into proper sequences for delivery. However, getting these done is challenging, as they need to determine a se
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Discovering Hierarchical Relationships in Educational ContentThe bottleneck of adaptive hypermedia is manual authoring of such semantic description performed by a domain expert mainly due to the amount of descriptions to be created. In this paper we present a method for automated discovery of is-a relationship, one of the most important relationships of conce
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An Evaluation Methodology for C-FOAM Applied to Web-Based Learningwork (ODMF). As a composition of the matching algorithms at the levels of string, lexical and graph, C-FOAM interprets and compares the user input against the ontology graph, and produces a matching score. Based on this score, C-FOAM (1) provides the similarity score between the user knowledge and t
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Modeling the Knowledge Domain of the Java Programming Language as an Ontologyt is considered as the best paradigm for introducing students with object-oriented programming and concepts. Considering Java’s popularity, we initially make an attempt to model this language by using a quite expressing and rich knowledge representation structure, like is ontology. Our aim is to cap
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Towards Universal Game Development in Educationhe inclusion of games in the curricula can threaten the universal right to education for students with disabilities if they are not designed to be accessible. In this paper we discuss the need for tools that assist educators and educational content providers in producing games that are equally acces
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