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Titlebook: Advances in Visual Computing; 5th International Sy George Bebis,Richard Boyle,Daniel Coming Conference proceedings 2009 Springer-Verlag Ber

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An Empirical Study of Categorical Dataset Visualization Using a Simulated Bee Colony Clustering Algo input parameters, and that the approach does not guarantee convergence to an optimal solution. The results of this study suggest that using the CDC-SBC approach for categorical data visualization may be both practical and useful in certain scenarios.
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https://doi.org/10.1007/978-3-0348-9014-4re taken from measurements of real plants and integrated into a parameterized, dynamic global illumination model. When the model is combined with fast shadow rays, traced on a GPU, near real-time cinematic relighting is achievable for forest scenes containing hundreds of millions of polygons.
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Todd K. Fuller,David B. Kittredge Jrculated motions. We only require that a reasonably correct foreground mask can be computed in each of the input frames, by means of background subtraction. Speedlines are then progressively built through low-level manipulation of such masks. We explore application scenarios in diverse fields and provide examples and experimental results.
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Conservation of Genetic Resourcesvisualizations rendered with our algorithm to visualizations computed with only local shading, and with a ambient occlusion calculation using Monte Carlo sampling method. We also show how this method can be used for approximating low frequency shadows and subsurface scattering.
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Brent J. Danielson,Erwin E. Klaasre transformed to fit with the scene as seen by the camera. Landmarks can then easily be matched and position is computed more accurately. With this method many features can be tracked on longer sequences than with standard methods, even if the camera is moving away from the learning trajectory. This improves the localization.
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Conservation of Contemporary Arthand interfaces. Our candidate representations are Fourier Descriptors, Hu Moment Invariant, Shape Descriptors and Orientation Histogram. Based on widely-used hand shapes for an interface, we compared the representations in terms of their discriminative power and speed.
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