期刊全称 | Advances in Cryptology - CRYPTO ‘87 | 期刊简称 | Proceedings | 影响因子2023 | Carl Pomerance | 视频video | | 学科分类 | Lecture Notes in Computer Science | 图书封面 |  | 影响因子 | Zero-knowledge interactive proofsystems are a new technique which can be used as a cryptographic tool for designing provably secure protocols. Goldwasser, Micali, and Rackoff originally suggested this technique for controlling the knowledge released in an interactive proof of membership in a language, and for classification of languages [19]. In this approach, knowledge is defined in terms of complexity to convey knowledge if it gives a computational advantage to the receiver, theory, and a message is said for example by giving him the result of an intractable computation. The formal model of interacting machines is described in [19, 15, 171. A proof-system (for a language L) is an interactive protocol by which one user, the prover, attempts to convince another user, the verifier, that a given input x is in L. We assume that the verifier is a probabilistic machine which is limited to expected polynomial-time computation, while the prover is an unlimited probabilistic machine. (In cryptographic applications the prover has some trapdoor information, or knows the cleartext of a publicly known ciphertext) A correct proof-system must have the following properties: If XE L, the prover wi | Pindex | Conference proceedings 1988 |
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