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Titlebook: Advances in Computer Entertainment; 9th International Co Anton Nijholt,Teresa Romão,Dennis Reidsma Conference proceedings 2012 Springer-Ver

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53.090 Virtual Rusks = 510 Real Smiles Using a Fun Exergame Installation for Advertising Traditionalder DDR-Gesellschaft gefragt wird, so erscheint die Antwort plausibel: „die ... DDR zeigt sich ... im Stil einer Übergangsgesellschaft, aber nicht mehr vom Kapitalismus zum Sozialismus, sondern vom Sozialismus zu einer ‚modernen Industriegesellschaft’ “.. Eine derartige Charakterisierung stützt sich
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Designing Playful Interactive Installations for Urban Environments – The SwingScape Experienceilibrium problems, combustion, and kinematies, to name only a few. Examples ean be found in the monograph Morgan (1987). Following Sherbrooke and Patrikalakis (1993), most of the methods for the solution of sueh a system ean be dassitied as techniques based on elimination theory, continuation, and s
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Flashback in Interactive Storytellingg circuit evaluation. However, analyzing circuits symbolically remains a challenging research issue. Therefore, in this book, we survey the recent results as the progress of on-going works rather than as the solution of the field...For parasitic reduction, we approximate a huge amount of electrical
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SanjigenJiten: Computer Assisted Language Learning System within a 3D Game Environment tackling important optimization problems, some ofwhich inhibit loop parallelization. The framework that Haghighatpresents has proved extremely successful in induction and wraparoundvariable analysis, strength reduction, dead code elimination andsymbolic constant propagation. The approach can be app
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A Caption Presentation System for the Hearing Impaired People Attending Theatrical Performancesblished outside and against the plantation system. Its most lasting manifestation has been the creation of numerous independent microsocieties throughout the Americas, many of which have survived until the present day, in some cases, as Francisco Pérez de la Riva remarks with respect to Cuba, “becom
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Advances in Computer Entertainment978-3-642-34292-9Series ISSN 0302-9743 Series E-ISSN 1611-3349
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https://doi.org/10.1007/978-3-322-92466-7at employ programs providing captions for hearing impaired people. The few programs that provide captions only show dialogues and sounds (musical note icons). We propose, implement, and evaluate a caption presentation method for hearing impaired people, which includes support for dialogues, sound effects, and audience responses.
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Anton Nijholt,Teresa Romão,Dennis ReidsmaState-of-the-art research.Fast-track conference proceedings.Unique visibility
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Lecture Notes in Computer Sciencehttp://image.papertrans.cn/a/image/147197.jpg
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Menschenwürde, Menschenrechte und Armutrts event broadcast. This prototype, called WeApplaud, encourages users to participate in the applause happening in the stadium, increasing their levels of fun and immersion in the live event. To achieve these goals, we explored the use of persuasive technology, together with the second screen conce
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