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Titlebook: A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games; Kim J.L. Nevelsteen Book 2015 The Author(s) 2015 Arch

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发表于 2025-3-21 18:59:34 | 显示全部楼层 |阅读模式
期刊全称A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games
影响因子2023Kim J.L. Nevelsteen
视频video
学科分类SpringerBriefs in Computer Science
图书封面Titlebook: A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games;  Kim J.L. Nevelsteen Book 2015 The Author(s) 2015 Arch
影响因子.This book scrutinizes pervasive games from a technological perspective, focusing on the sub-domain of games that satisfy the criteria that they make use of virtual game elements. In the computer game industry, the use of a game engine to build games is common, but current game engines do not support pervasive games. Since the computer game industry is already rich with game engines, this book investigates: (i) if a game engine can be repurposed to stage pervasive games; (ii) if features describing a would-be pervasive game engine can be identified; (iii) using those features, if an architecture be found in the same ‘product line’ as an existing engine and that can be extended to stage pervasive games (iv) and, finally, if there any challenges and open issues that remain. .The approach to answering these questions is twofold. First, a survey of pervasive games is conducted, gathering technical details and distilling a component feature set that enables pervasive games. Second, a type of game engine is chosen as candidate in the same product line as a would-be pervasive game engine, supporting as much of the feature set as possible. The architecture is extended to support the entire
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发表于 2025-3-21 21:33:12 | 显示全部楼层
2191-5768 they make use of virtual game elements. In the computer game industry, the use of a game engine to build games is common, but current game engines do not support pervasive games. Since the computer game industry is already rich with game engines, this book investigates: (i) if a game engine can be r
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Survey of Pervasive Games and Technologies,le an Genauigkeit fehlt, durch größere Sorgfalt bei einem anderen zu ersetzen, so besonders nicht bei einer theoretisch mangelhaften Methode durch sorgfältige Ablesungen oder bei unsicheren Ablesungen durch Berechnung mit vielen Ziffern eine größere Genauigkeit zu erreichen.
发表于 2025-3-22 20:11:39 | 显示全部楼层
Case Study: Virtual World Engine Staging a Pervasive Game,Heizdraht mit Metall umgössen, oder der Heizdraht in die Emailleschicht einer emaillierten Platte eingebettet. Eine besondere Stellung nimmt das „Prometheus“-Verfahren ein, bei dem Edelmetallwiderstände in breiten dünnen Schichten anfänglich auf Emaille, später auf Glimmer, eingebrannt wurden. Diese
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Janine Randerson,Rachel Shearer, but from a technological perspective, in relation to the different component features. Related work relative to the component feature set is discussed. And, the component feature set is verified against the definitions of pervasive games.
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