马用 发表于 2025-3-21 17:58:38
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https://doi.org/10.1007/978-1-4471-5598-0ous games and presents the core challenges around designing and implementing such systems. Examples of how adaptability and adaptivity may be put into practice in specific application scenarios, such as motion-based games for health, or personalized learning games, are presented to illustrate approaEosinophils 发表于 2025-3-22 06:03:02
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Games for Health,proving all areas of individual and public health. Recent research and early commercial releases deliver convincing evidence that playful applications and games for health in particular offer approaches that can help overcome the motivational barriers which often restrain successful health treatmentcommune 发表于 2025-3-22 18:19:11
Serious Games Evaluation: Processes, Models, and Concepts,lenges which might occur in this context. In order to enable the reader to face these challenges, we present a framework of evaluation-driven design which offers guidance in the evaluation process. Other models which address different challenges are described before three examples of commendably evaassent 发表于 2025-3-22 22:00:30
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Social Network Games,c use is illustrated by connecting theories from both worlds and naming best practice examples. Furthermore, specific aspects in the design and development of SNGs are discussed. Examples are establishment of deep learning and critical issues as monetarization strategies of developers or toxic behav调味品 发表于 2025-3-23 06:55:22
Pervasive Games, to application and how that relates to budget and marketing efforts. Finally, it provides recommendations for further reading and some research questions towards using pervasive games in mobile educational research.