Delude 发表于 2025-3-30 10:17:58

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向外才掩饰 发表于 2025-3-30 13:25:23

Embodied Interaction in Play: Body-Based and Natural Interaction in Games,pts between gameplay and different interaction paradigms that incorporate and focus on the human body (i.e., body-based, natural and tangible interaction). It highlights challenges, potentials and pitfalls of physical interactions and discusses the role of the human mind-body relation as a fundament

占线 发表于 2025-3-30 19:04:35

Affective Computing in Games,pace of a learning game could be adapted, or the quality of the interaction between the player and the game could be improved – just to name two examples. This Chapter aims to give an introduction to Affective Computing with the goal of helping developers to incorporate the player’s affective data i

Carcinoma 发表于 2025-3-30 23:35:53

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显赫的人 发表于 2025-3-31 04:47:48

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蕨类 发表于 2025-3-31 08:15:04

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有发明天才 发表于 2025-3-31 11:42:54

Ethical Stewardship: Designing Serious Games Seriously,ines that support . in serious game design. We conclude by discussing a number of specific areas in which ethics plays a role in serious game design. These include games in (a) a military context, (b) the consideration of privacy issues, and (c) the evaluation of game design choices.

corpuscle 发表于 2025-3-31 13:27:36

Serious Games Architectures and Engines,ectures and engines. As the general topic is manifold and the technical aspects of serious game software are quite comprehensive, this chapter covers the basic principles of and requirements for serious game software. It depicts selected software architectures and provides examples for game engines including a description of selected components.

Benign 发表于 2025-3-31 18:02:06

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indignant 发表于 2025-3-31 23:18:13

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查看完整版本: Titlebook: Entertainment Computing and Serious Games; International GI-Dag Ralf Dörner,Stefan Göbel,Katharina Zweig Textbook 2016 Springer Internation