organic-matrix 发表于 2025-3-26 21:48:55

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Climate 发表于 2025-3-27 02:31:59

https://doi.org/10.1007/978-3-7091-0730-0torytelling in Interactive Media with regard to serious games is described. Further the current state of the art on Interactive Digital Storytelling is presented including example experiences, authoring tools and challenges in the field combined with examples of serious games. This chapter closes co

隐语 发表于 2025-3-27 05:53:12

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Cloudburst 发表于 2025-3-27 11:35:41

978-3-319-46151-9Springer International Publishing AG 2016

凌辱 发表于 2025-3-27 16:12:53

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发酵剂 发表于 2025-3-27 20:42:39

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notion 发表于 2025-3-28 01:45:43

Lecture Notes in Computer Sciencehttp://image.papertrans.cn/e/image/311607.jpg

杀人 发表于 2025-3-28 05:19:36

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Arboreal 发表于 2025-3-28 09:35:01

A Brief History of Serious Games,m in 1970, or indeed Ben Sawyer’s popularization of it in 2002. However, considering the rich history of purposing non-digital games, itself preceded by discussions of purposing play that are traceable to the work of Plato, it can be said that Serious Games is a contemporary manifestation of centuri

可触知 发表于 2025-3-28 10:53:27

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查看完整版本: Titlebook: Entertainment Computing and Serious Games; International GI-Dag Ralf Dörner,Stefan Göbel,Katharina Zweig Textbook 2016 Springer Internation