希望 发表于 2025-3-25 17:27:54

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冲击力 发表于 2025-3-25 21:30:28

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RECUR 发表于 2025-3-26 03:07:06

https://doi.org/10.1007/978-3-319-40916-0tion process. Hereby, advices will be given on what has to be measured and how to quantify an abstract concept. Thus, the chapter makes two main contributions. First, general data gathering methods are described and discussed in terms of advantages and disadvantages. Second, main psychological conce

外来 发表于 2025-3-26 05:37:38

https://doi.org/10.1007/978-1-4471-5598-0ogeneous user groups in particular, since they can benefit from customized experiences that respond to the individual traits of the players. In the context of games, adaptivity describes the automatic adaptation of game elements, i.e., of content, user interfaces, game mechanics, game difficulty, et

amphibian 发表于 2025-3-26 08:53:36

Toxicants in Aqueous Ecosystemspts between gameplay and different interaction paradigms that incorporate and focus on the human body (i.e., body-based, natural and tangible interaction). It highlights challenges, potentials and pitfalls of physical interactions and discusses the role of the human mind-body relation as a fundament

起波澜 发表于 2025-3-26 16:28:12

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Aerophagia 发表于 2025-3-26 18:16:18

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organic-matrix 发表于 2025-3-26 21:48:55

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Climate 发表于 2025-3-27 02:31:59

https://doi.org/10.1007/978-3-7091-0730-0torytelling in Interactive Media with regard to serious games is described. Further the current state of the art on Interactive Digital Storytelling is presented including example experiences, authoring tools and challenges in the field combined with examples of serious games. This chapter closes co

隐语 发表于 2025-3-27 05:53:12

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查看完整版本: Titlebook: Entertainment Computing and Serious Games; International GI-Dag Ralf Dörner,Stefan Göbel,Katharina Zweig Textbook 2016 Springer Internation