找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Entertainment Computing and Serious Games; International GI-Dag Ralf Dörner,Stefan Göbel,Katharina Zweig Textbook 2016 Springer Internation

[复制链接]
查看: 38558|回复: 68
发表于 2025-3-21 17:58:38 | 显示全部楼层 |阅读模式
书目名称Entertainment Computing and Serious Games
副标题International GI-Dag
编辑Ralf Dörner,Stefan Göbel,Katharina Zweig
视频video
概述Made for students, researchers and people interested in the topic.Provides an introduction as well as a state-of-the-art analysis of entertainment computing and serious games.Serves as a basis for peo
丛书名称Lecture Notes in Computer Science
图书封面Titlebook: Entertainment Computing and Serious Games; International GI-Dag Ralf Dörner,Stefan Göbel,Katharina Zweig Textbook 2016 Springer Internation
描述.The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field..The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015. .
出版日期Textbook 2016
关键词educational games; game-based learning; intelligent tutoring systems; serious game design; social networ
版次1
doihttps://doi.org/10.1007/978-3-319-46152-6
isbn_softcover978-3-319-46151-9
isbn_ebook978-3-319-46152-6Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer International Publishing AG 2016
The information of publication is updating

书目名称Entertainment Computing and Serious Games影响因子(影响力)




书目名称Entertainment Computing and Serious Games影响因子(影响力)学科排名




书目名称Entertainment Computing and Serious Games网络公开度




书目名称Entertainment Computing and Serious Games网络公开度学科排名




书目名称Entertainment Computing and Serious Games被引频次




书目名称Entertainment Computing and Serious Games被引频次学科排名




书目名称Entertainment Computing and Serious Games年度引用




书目名称Entertainment Computing and Serious Games年度引用学科排名




书目名称Entertainment Computing and Serious Games读者反馈




书目名称Entertainment Computing and Serious Games读者反馈学科排名




单选投票, 共有 0 人参与投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用户组没有投票权限
发表于 2025-3-21 20:56:47 | 显示全部楼层
发表于 2025-3-22 01:32:36 | 显示全部楼层
https://doi.org/10.1007/978-1-4471-5598-0ous games and presents the core challenges around designing and implementing such systems. Examples of how adaptability and adaptivity may be put into practice in specific application scenarios, such as motion-based games for health, or personalized learning games, are presented to illustrate approa
发表于 2025-3-22 06:03:02 | 显示全部楼层
发表于 2025-3-22 10:21:42 | 显示全部楼层
发表于 2025-3-22 14:43:13 | 显示全部楼层
Games for Health,proving all areas of individual and public health. Recent research and early commercial releases deliver convincing evidence that playful applications and games for health in particular offer approaches that can help overcome the motivational barriers which often restrain successful health treatment
发表于 2025-3-22 18:19:11 | 显示全部楼层
Serious Games Evaluation: Processes, Models, and Concepts,lenges which might occur in this context. In order to enable the reader to face these challenges, we present a framework of evaluation-driven design which offers guidance in the evaluation process. Other models which address different challenges are described before three examples of commendably eva
发表于 2025-3-22 22:00:30 | 显示全部楼层
发表于 2025-3-23 03:38:38 | 显示全部楼层
Social Network Games,c use is illustrated by connecting theories from both worlds and naming best practice examples. Furthermore, specific aspects in the design and development of SNGs are discussed. Examples are establishment of deep learning and critical issues as monetarization strategies of developers or toxic behav
发表于 2025-3-23 06:55:22 | 显示全部楼层
Pervasive Games, to application and how that relates to budget and marketing efforts. Finally, it provides recommendations for further reading and some research questions towards using pervasive games in mobile educational research.
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 SITEMAP 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-5-15 05:40
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表