溺爱 发表于 2025-3-30 10:39:54
Designing Inclusive and Diverse Artificial Intelligence (AI) Curriculum for K-12 Educationfferent genders (i.e., girls vs. boys) and academic achievement (i.e., high vs. low) in learning AI. It involved 64 grades 8–9 students from a middle school. Results show that in the AI curriculum, (1) the students were perceived to be more competent, and developed more positive attitude and higher贝雷帽 发表于 2025-3-30 14:50:26
http://reply.papertrans.cn/28/2792/279167/279167_52.png不给啤 发表于 2025-3-30 16:48:59
http://reply.papertrans.cn/28/2792/279167/279167_53.pngAmenable 发表于 2025-3-30 21:36:00
Enhancing the Awareness of e-Mental Health Messages: The Effects of Narrative, Emoji, and Relevanceened by the 18-item Psychological Well-being Scale. After initial screening, the participants were randomly assigned to one of the eight conditions to read an e-mental health message with different combinations of message characteristics. After reading the e-mental health message, the level of menta经典 发表于 2025-3-31 02:03:21
Exploring a Self-paced Online Course Design, Learning Engagement, and Effectiveness on Anti-cyberbulngagement, three types of learning were identified: Dropouts, Responders (i.e., content-interaction-oriented learner), and All-rounders (i.e., active learners). In terms of course effectiveness, there were no significant differences on the changes of attitude, empathy, and coping skills, in general,返老还童 发表于 2025-3-31 08:51:43
Chinese Second Language Learners’ Perceptions of Gamification in an Informal Learning Environment: Deaderboard) used in a typical gamified MALL application, Duolingo. The results found that storyline and rewards acted as external motivators that contributed to participants’ learning motivation, while challenges, progress bars and competition acted as internal motivators that enhanced learners’ per