找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Video Games and Environmental Humanities; Playing to Save The Kelly I. Aliano,Adam Crowley Book 2024 The Editor(s) (if applicable) and The

[复制链接]
楼主: complicated
发表于 2025-3-25 07:25:05 | 显示全部楼层
发表于 2025-3-25 09:01:49 | 显示全部楼层
Fuelling the City: On the Politics of Energy Resource Extraction in City-Building Simulatorsn depicting alternative transportation modes and addressing social challenges. The analyses highlight the flawed representation of natural resources in these games, perpetuating the myth of limitless fossil fuel reserves and disregarding their environmental impact. The chapter ends by contrasting th
发表于 2025-3-25 14:28:23 | 显示全部楼层
发表于 2025-3-25 17:32:03 | 显示全部楼层
Piranha Plants, Volcanoes, and Turtle Shells: Sound, Music, and Place in ,’s Fantastical Environmenting. By examining several of .’s racing environments, this research explores how sound and music are intrinsic to transforming digital spaces into ludic places. The sound and music of . . play an indispensable part in implementing the game’s wondrous joy and transports us to places in which we uncon
发表于 2025-3-25 21:01:07 | 显示全部楼层
“The Crystals’ Blessing”: Technogaianism and Skepticism in , and em. The chapter explains technogaianism, draws attention to relevant comparisons in other ludonarratives, and conducts an analysis of both ludic and narrative elements in each . title under discussion, concluding that the games are ultimately ambivalent about the role technology should play.
发表于 2025-3-26 01:35:12 | 显示全部楼层
发表于 2025-3-26 07:45:03 | 显示全部楼层
A New Digital Ecology: , and Thing-Power Materialism Jane Bennett’s essay “The Force of Things: Steps toward an Ecology of Matter.” Bennett’s writing becomes a pivotal resource for understanding the relationships of this game: both those within the narrative, and those seemingly disparate online connections among players. It is no coincidence that th
发表于 2025-3-26 09:45:45 | 显示全部楼层
发表于 2025-3-26 15:50:36 | 显示全部楼层
Auroral Heliotropes of the Anthropocene and Wandering the “Quiet Apocalypse” of , (2017) Genre. Trace: A Journal of Writing, Media, and Ecology). Unlike other crafting games, however, the sense of precarity present in . forces a thoroughly disempowered player to face urgent questions regarding the effect of neoliberal capitalist hegemony, ecological disaster, and the fragility implicit
发表于 2025-3-26 19:05:25 | 显示全部楼层
Worldbuilding, Nuclear Engagement, Resource Scarcity, and Raymond Williams’ Structure of Feeling in pment that enhances players’ success. While exploring the game’s map, players have the option to listen to songs from the 1950s and early 1960s—many of which have an upbeat rhythm while addressing nuclear radiation and bombs and serve as political commentary. . simultaneously displaces the positive
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 SITEMAP 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-5-8 00:51
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表