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Titlebook: Visual Storytelling in the 21st Century; The Age of the Long David Callahan Book 2024 The Editor(s) (if applicable) and The Author(s), und

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发表于 2025-3-21 16:22:23 | 显示全部楼层 |阅读模式
书目名称Visual Storytelling in the 21st Century
副标题The Age of the Long
编辑David Callahan
视频video
概述Explores contemporary visual storytelling and narratives.Examines a mixture of contemporary visual media, from video games to street art.Offers an innovative approach to both storytelling and the visu
图书封面Titlebook: Visual Storytelling in the 21st Century; The Age of the Long  David Callahan Book 2024 The Editor(s) (if applicable) and The Author(s), und
描述.This volume will explore varying contemporary strategies and examples of visual storytelling across several contemporary spheres: from street art to video games, from media for children to media for adults, from images in movement to static images.It reads these storytelling venues in terms of the ethical itineraries that we live by, or would like to live by, or wish the world lived by. In this sense it relates to the fact that the term “narrative” has become a ubiquitous shorthand for discursive dominance. Observers of widely varying aspects of social life talk, for example, of changing the narrative, claiming the narrative, overhauling the narrative, or owning the narrative. While these general contexts are well known, there remains a need to continually interrogate new examples of storytelling forms, new cases of the uses of stories in differing formats, and new stories in general. This perpetual need is what this volume aims to respond to by way of its mixture of contemporary storytelling locations and exemplars..
出版日期Book 2024
关键词Narrative; Video Games; Media Studies; Visual Studies; Gender Studies; Protest Art
版次1
doihttps://doi.org/10.1007/978-3-031-65487-9
isbn_softcover978-3-031-65489-3
isbn_ebook978-3-031-65487-9
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
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发表于 2025-3-21 20:14:24 | 显示全部楼层
Look Behind You, Orpheus: Queer Archeology and Mythical Lesbians in Contemporary Film, could be read as a process of “queer archeology” will be put forward, as both films seem to establish a dialogue in an intersectional space of transgenerational lesbian storytelling, the metaphorical—and literal—digging up of the past and what seems to be a general concern of queer narratives to look not only forwards but also backwards.
发表于 2025-3-22 00:48:07 | 显示全部楼层
Introduction: Visual Storytelling in the Age of the Long Fragment,uch a way that we cannot stop playing them, or as the micro-narratives on social media platforms that quickly ramify via others’ comments into vast, multi-faceted processing of some event or feeling, usually accompanied by or launching off an image or images.
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Forms and Order: Making the World More Just Through Video Games?,er” are embodied in the creative forms generated by art in general and that as a consequence to think formalistically about artworks is also to think about these arrangements. Levine has nothing to say about video games, but her speculations about forms as articulating or embodying morality implicit
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Wonder, Awe and Negative Emotions in ,motions associated with death, decay, dark family history and personal tragedies and attempts to convert them into a more appreciative outlook on everyday existence by way of eliciting emotions of wonder and awe. This occurs largely owing to the distinct visual storytelling of the game. Players are
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,“All These Things into Position”: Intermedial Storytelling via Radiohead’s “Street Spirit,” the Novf streaming services and the phenomenon of “serialization” have advanced the means of integration, adaptation, cross-referencing, citation, and appropriation. The rapidly expanding field of intermediality studies accordingly requires a wide range of case analyses. This chapter examines the complex i
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