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Titlebook: Visual Content Processing and Representation; 9th International Wo Luigi Atzori,Daniel D. Giusto,Fernando Pereira Conference proceedings 20

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Backward-Compatible Interleaving Technique for Robust JPEG2000 Wireless Transmission,els with both sparse and packet error statistics. To this aim, we adopt the tools of the JPEG2000 Wireless (JPWL) standard, by introducing a method for Unequal Error Protection (UEP) and a virtual interleaving technique of the stream. All these techniques are introduced while keeping a complete back
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Reduced Frame Quantization in Video Coding,. As the motion compensation for a reduced frame is performed mainly from the previous frame (which is non-reduced), we obtain a large reduction in bit rate with only a small loss in video quality. We then develop an algorithm for the offset selection which requires only slightly more computation co
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Cross-Layer Scheduling with Content and Packet Priorities for Optimal Video Streaming over 1xEV-DO, The user and packet scheduling mechanisms employed are the determining factors on the communication system performance and must utilize multiple layers of the OSI protocol stack. The semantic and decodability (concealment related) importance and hence priorities of video packets can be considered a
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Video Rendering: Zooming Video Using Fractals,s, today both these effects are likely to be extended to the digital environment. Purpose of this paper is to present a technique combining fractals (IFS) and wavelets to obtain a subjectively pleasant zoom and slow motion of digital video sequences. Active scene detection and post processing techni
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Progressive Mesh-Based Motion Estimation Using Partial Refinement,ides a block prediction free of block artifacts. The smooth prediction can be used to identify motion-active regions by comparing with the reference frame and generate a partial denser mesh, thus forming layers of mesh. This approach provides a hierarchical partial refinement according to motion act
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A New Generic Texture Synthesis Approach for Enhanced H.264/MPEG4-AVC Video Coding,, non-parametric, patch-based and for that applicable to a large class of spatio-temporal textures with and without local motion activity. In this work, it is shown, how the new texture synthesizer can be integrated into a content-based video coding framework. That is, the decoder reconstructs textu
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