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Titlebook: Visual Computing; Integrating Computer Tosiyasu L. Kunii Conference proceedings 1992 Springer-Verlag Tokyo 1992 3D.CAD.algorithms.animation

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楼主: collude
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Human Machine Interface Using Media Conversion and Model-Based Coding Schemeshe surface model is constructed by texture mapping with real image. All of the motions and expressions are synthesized and controlled automatically by the movement of some feature points on the model. This is the one of the applications of model based image coding and media conversion schemes.
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Interactive Computation of Display Hologramsreach truly interactive speeds. Here we present the background of the information reduction concepts, and show how they lead to simplifications and approximations that are well suited to the structure of highly-parallelized computations. Recent progress in the implementation of interactive holographic imaging is also described.
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A Real-Time Visual Interactive System Between Finger Signs and Synthesized Human Facial Images Emplom suitable for real-time image recognition and synthesis which are core functions to realize the visual software robot. The image synthesis speed of the TN-V/T is about 10 frames per second including finger sign recognition process. Some samples of synthesized images and experimental results are shown.
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Synthetic Fireworksic motion of shell accounts for its air friction. The segmented stars are modeled by the particle systems. To render fireworks, we assume that the particles are light emitters. The motion blur of particles are accomplished by creating streaking lines. A particle dies when the temperature of each particle becomes below a threshold temperature.
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CG International Serieshttp://image.papertrans.cn/v/image/983698.jpg
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https://doi.org/10.1007/978-4-431-68204-23D; CAD; algorithms; animation; clipping; computer animation; computer graphics; interactive system; modelin
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Virtual-Worlds Research at the University of North Carolina at Chapel Hill as of February 1992This paper gives a very brief look at the origins of virtual-worlds research, defines the major challenges in this field, and gives an overview of the current state of virtualworlds research at the University of North Carolina, work that has been going on for over two decades. This paper is an update of [Holloway 91].
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978-4-431-68206-6Springer-Verlag Tokyo 1992
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