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Titlebook: Virtual, Augmented and Mixed Reality: Design and Development; 14th International C Jessie Y. C. Chen,Gino Fragomeni Conference proceedings

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书目名称Virtual, Augmented and Mixed Reality: Design and Development
副标题14th International C
编辑Jessie Y. C. Chen,Gino Fragomeni
视频videohttp://file.papertrans.cn/984/983432/983432.mp4
丛书名称Lecture Notes in Computer Science
图书封面Titlebook: Virtual, Augmented and Mixed Reality: Design and Development; 14th International C Jessie Y. C. Chen,Gino Fragomeni Conference proceedings
描述This two-volume set LNCS 13317 and 13318 constitutes the thoroughly refereed proceedings of the 14.th. International Conference on Virtual, Augmented and Mixed Reality, VAMR 2022, held virtually as part of the 24rd HCI International Conference, HCII 2022, in June/July 2022.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions.. The 56 papers included in this 2-volume set were organized in topical sections as follows: Developing VAMR Environments; Evaluating VAMR environments; Gesture-based, haptic and multimodal interaction in VAMR; Social, emotional, psychological and persuasive aspects in VAMR; VAMR in learning, education and culture; VAMR in aviation; Industrial applications of VAMR.. The first volume focuses on topics related to developing and evaluating VAMR environments, gesture-based, haptic and multimodal interaction in VAMR, as well as social, emotional, psychological and persuasive aspects in VAMR, while the second focusses on topics related to VAMR in learning, education and culture, VAMR in aviation, and industrial applications of VAMR..
出版日期Conference proceedings 2022
关键词artificial intelligence; augmented reality; communication systems; computer hardware; computer networks;
版次1
doihttps://doi.org/10.1007/978-3-031-05939-1
isbn_softcover978-3-031-05938-4
isbn_ebook978-3-031-05939-1Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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Photographic Composition Guide for Photo Acquisition on Augmented Reality Glassess of AR Glasses bring a new photo acquisition experience to users because there are no viewfinders conventional cameras have. Users may experience difficulties to figure out the region the head-mounted camera will capture on AR Glasses. To address this issue, we propose a photographic composition gu
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Method to Create a Metaverse Using Smartphone Dataof the main problems for a metaverse is the number of resources required to develop it. To reduce the burden of high computing power and other related resources, we propose a method that uses mobile phone functions and data to generate a personal virtual space as there is still a research gap in thi
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Development of Standards for Production of Immersive 360 Motion Graphics, Based on 360 Monoscopic Vieos, which are proliferating thanks to the 360 cameras available today for the user. The forms of production, including filming and post-production, in this new medium have been transformed in many of their technical procedures. But what about computer-generated graphics, such as motion graphics? Th
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Multi-user Multi-platform xR Collaboration: System and Evaluationral planning, teaching and many more. Usually, existing software products offer either VR, AR or a 2D monitor experience. This limitation can be a hindrance. Let’s draw a simple application example: Users at a university shall join an xR teaching session in a mechanical engineering lecture. They bri
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Using Multi-modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extendedh seeks to determine the user’s intent in the form of the user’s target smart home device and the desired action for that device to perform. We do this by examining information from two main modalities: spoken utterance and spatial information (such as gestures, positions, hand interactions, etc.).
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