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Titlebook: Virtual, Augmented and Mixed Reality; 9th International Co Stephanie Lackey,Jessie Chen Conference proceedings 2017 Springer International

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Ashwin Ramesh Babu,Akilesh Rajavenkatanarayanan,Maher Abujelala,Fillia Makedonmethods, including graphical methods, hypothesis tests, model selection and density estimation. It relies on parametric, semiparametric and nonparametric theory978-1-4614-2449-9978-0-387-92710-7Series ISSN 0172-7397 Series E-ISSN 2197-568X
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Leaning-Based 360° Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Base and sideway control by weight shifting and leaning in the same direction, which is sensed by a Nintendo’s Wii balance board pressure sensors the stool is mounted on)..We asked participants to follow an avatar in an unpredictable curvilinear path in a gamified experiment to evaluate interfaces in te
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Curved Plates Positioning and Flexible Brackets Control in Virtual Shipbuilding Simulationsimulation method for flexible brackets reduces the workload for pose adjustment and reconfiguration during the real assembly process, contributing higher precision and efficiency for the curved block building.
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VoTrE: A Vocational Training and Evaluation System to Compare Training Approaches for the Workplacees is an important prerequisite to ensure effective and personalized training. The study uses workplace simulation to collect different types of performance data and assess the impact of these training approaches.
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0302-9743 onference on Virtual, Augmented and Mixed Reality, VAMR 2017, held as part of HCI International 2017 in Vancouver, BC, Canada.. HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process.. The 45 papers presented in this volum
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Intelligent Virtual Environment Using Artificial Neural Networksceptron (MLP) ANN in this environment. MLP was selected according to data obtained in several tests. This implementation was done by integrating the ANN in the state machines in the source code of the game engine to perform several operations within a controlled work environment.
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