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Titlebook: Virtual, Augmented Reality and Serious Games for Healthcare 1; Minhua Ma,Lakhmi C. Jain,Paul Anderson Book 2014 Springer-Verlag Berlin Hei

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Cipresso Pietro,Serino Silvia,Pallavicini Federica,Gaggioli Andrea,Riva Giuseppeerisiert, die sich aus seiner gesellschaftlichen Sonderstellung sozusagen naturnotwendig herauskristallisiert haben. Wenn man von Gaunertum spricht, so umfaßt dies keineswegs nur jene Gruppe, die man vom strafrechtlichen Standpunkt aus als Kriminelle zu bezeichnen pflegt; vielmehr ist der Begriff Ga
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Healthcare Training Enhancement Through Virtual Reality and Serious Gamesasks being trained span several levels of abstraction, from kinematic and dynamic aspects to domain knowledge training. The evaluation of the trainee at each level of this hierarchy necessitates objective metrics. We will describe a unifying framework for evaluation of speed and accuracy of these mu
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A Haptic-Based Virtual Reality Head and Neck Model for Dental Educationve 3D head and neck anatomical dataset with a haptic interface to support and enhance dental teaching across multiple training sites for NHS Education Scotland. Data acquisition from cadaveric specimens and 3D laser scanning of precision dissection is discussed, including techniques employed to buil
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