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Titlebook: Virtual Worlds as Philosophical Tools; How to Philosophize Stefano Gualeni Book 2015 The Editor(s) (if applicable) and The Author(s) 2015

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Stefano Gualenient (full-stack developers, testers, and front-end developers) and ten specialists in Human-Computer Interaction (HCI) with previous experience in accessibility. The results indicated a difference between accessibility assessment methods. In accessibility inspections, there was a difference between
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Stefano Gualeniwere able to suggest novel mechanisms for monetization, new monetization possibilities developers could consider, and ways in which the experience of monetization mechanisms for players could be improved. We hope this work can help prompt discussion around participatory approaches for monetization a
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Stefano Gualenion Sickness, Stress and Risk perception in 3D Environments and Multisensory interaction; VR experiences; Natural Language Processing and AI Explainability; Online Collaboration and Cooperative work; Recommendation Systems and AI Explainability; Social AI; Social and Ubiquitous Computing; Social Medi
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Stefano Gualeniics. In this paper, we report an empirical experimental exercise to answer this question. We compared identical target task completion time for experts across two groups of similar models. Because we found significant differences in some of the task completion times within one group of models, we wo
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Stefano Gualenifindings need further validation, but may prove significant to interaction design: optimizing a software interface to better support vigilant usage requires an opposing set of considerations when compared to traditional consumer product design. These design considerations are discussed, in addition
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Stefano Gualenist and second-last presenters acquiring a Champion Book award is advantageous for the other presenters in the order. We considered the possibility that the response order effect influences voting in the Bibliobattle game. Then, by performing the voting process in the reverse order of the presentatio
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