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Titlebook: Virtual Worlds; Second International Jean-Claude Heudin Conference proceedings 2000 Springer-Verlag Berlin Heidelberg 2000 Agent Technology

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楼主: DART
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Generic 3D Ball Animation Model for Networked Interactive VR Environments,onments. The generic model is particularly useful for animation of ball-like objects such as tennis balls and footballs in networked collaborative environments where low frame rates, network delays and information losses complicate collision detection of fast moving objects. The ball animation model
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Avatar Physics and Genetics,through computer programming. Variation is enabled through the specification of hundreds of parameters, which are treated within a genetic paradigm. Animated motion is achieved through a combination of forward dynamics and parametric motion control algorithms. This paper demonstrates how the design
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Communication and Interaction with Learning Agents in Virtual Soccer,tem to build dynamically the behavior of agents by emergence. A behavior is selected into a set of binary rules that evolves continuously to ensure the maximization of predefined goals. The reinforcement allows to reward a rule and then to evaluate its efficiency faced to a given context. We investi
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Toward Alive Art,ws, whens and whys of the change. In this paper, we will attempt to analyze the mechanisms and dynamics of the coming cultural revolution, focusing on the ≪artistic space≫ where the revolution is taking place, on the interactions between the artistic act and the space in which the act takes place an
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,A ‘Virtual Worlds’ Theatre of Memory (Scheme for a Contemporary Museum),onument urbane definition is currently shifting due the new body and mind interfaces in ‘virtual worlds’.The artistic example of a museum design extended to ‘virtual worlds’ adresses this bifurcation of Architecture order or +the building of a new one more complex. The paper unfolds the design of a
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