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Titlebook: Virtual Storytelling. Using Virtual Reality Technologies for Storytelling; Third International Gérard Subsol Conference proceedings 2005 S

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楼主: 愚蠢地活
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Scenejo – An Interactive Storytelling Platform a story graph or dialogue patterns. The . platform supports several artificial actors conversing with a number of real actors, representing the users in the system. Artificial actors are visualized as animated 3d characters, and actor responses are presented by speech synthesis in combination with
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Did It Make You Cry? Creating Dramatic Agency in Immersive Environments Immersion is a related phenomenon which has been difficult to achieve in Virtual Reality and Mixed Reality research projects, but reliably achieved in theme park rides by integrating interactivity with strong narrative elements. For Virtual and Mixed Reality environments to achieve narrative power
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Emotional Spectrum Developed by Virtual Storytellingideration the Russell’s emotional circumplex model. Via internet forums we gathered videogames that people considered to be capable of eliciting each of the seven basic emotions, distributed around the circumplex. From the 200 videogames collected, we chose 14, following the principle of the two mos
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Environment Expression: Telling Stories Through Cameras, Lights and Musicre modeled as a set of . which can be characters, dialogues or sceneries. At each instant, audience’s focus is drawn to the highest priority point of interest. Expression channels reflect the type and emotional state of this point of interest. A study, using a cartoon-like application, was also cond
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Conference proceedings 2005spite the tragic events of September 11 that led to some last-minute cancellations, nearly 100 people from 14 different countries attended the 4 invited lectures given by international experts, the 13 scientific talks and the 6 scientific demonstrations. Virtual Storytelling 2003 was held on Novembe
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Nelson Zagalo,Ana Torres,Vasco Brancod to ensure the stability of the motion; meanwhile, a geometry-based feedforward steering angle is also used to force the system to the desired path. Linear stability charts are calculated in order to properly tune the control gains of the feedback controller with respect to the curvature of the path.
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Action Planning for Virtual Human Performancess that are flexible, but also constrained to ensure the success of the narrative goals. The model allows to combine scripted and planned behavior. The state of the story goals is continuously reflected to the narration module to allow it a fine-grained control over the development of the story.
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