书目名称 | Virtual Storytelling. Using Virtual Reality Technologies for Storytelling | 副标题 | International Confer | 编辑 | Olivier Balet,Gérard Subsol,Patrice Torguet | 视频video | | 概述 | Includes supplementary material: | 丛书名称 | Lecture Notes in Computer Science | 图书封面 |  | 描述 | The story is the richest heritage of human civilizations. One can imagine the ?rst stories being told, several thousand centuries ago, by wise old men huddled around camp?res. Since this time, the narrative process has been considerably developed and enriched: sounds and music have been added to complement the speech, while scenery and theatrical sets have been created to enhance the story environment. Actors, dancers, and technicians have replaced the lone storyteller. The story is no longer the sole preserve of oral narrative but can be realized in book, theatrical, dance, or movie form. Even the audience can extend up to several million individuals. And yet in its many forms the story lies at the heart of one of the world’s most important industries. The advent of the digital era has enhanced and accelerated this evolution: image synthesis, digital special e?ects, new Human-Computer interfaces, and the Internet allow one not only to realize more sophisticated narrative forms but also to create new concepts such as video gaming and virtual environments. The art of storytelling is becoming evermore complex. Virtual reality o?ers new tools to capture, and to interactively modify th | 出版日期 | Conference proceedings 2001 | 关键词 | AI-based storytelling; Performance; Virtual reality; animated characters; animation; autonomous agents; co | 版次 | 1 | doi | https://doi.org/10.1007/3-540-45420-9 | isbn_softcover | 978-3-540-42611-0 | isbn_ebook | 978-3-540-45420-5Series ISSN 0302-9743 Series E-ISSN 1611-3349 | issn_series | 0302-9743 | copyright | Springer-Verlag Berlin Heidelberg 2001 |
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