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Titlebook: Virtual Reality and Augmented Reality; 15th EuroVR Internat Patrick Bourdot,Sue Cobb,Didier Stricker Conference proceedings 2018 Springer N

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楼主: AMASS
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Wearable Tactile Interfaces Using SMA Wiressists of a nylon glove with thin SMA wires stitched on it. The SMA wires provide a tunable pressure sensation when they are electrically actuated appropriately. Each wire is anchored to the fingernail-shaped support via screw clamps to ensure both the electrical continuity of the connections and to
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UnrealHaptics: A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engineegration of a state-of-the-art collision detection library with support for very fast and stable force and torque computations and a general haptics library for the communication with different haptic hardware devices. Our modular and lightweight architecture makes it easy for other researchers to a
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Distributed Signal Processing Architecture for Real-Time Convolution of 3D Audio Rendering for Mobilver headphones. Typically, the set of these filters for an ensemble of spatial positions, termed the Head-Related Impulse Response (HRIR) is used to render position information of a sound object to a listener. However, HRIRs are measured in free-field conditions, ignoring room reflections. In the re
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Context-Dependent Memory in Real and Virtual Realitysly studied when considering VR as an environmental context. We show that adverse effects on memory exist when changing between virtual and real environments. The effect was not present when memorizing and recall were both done in VR; it appears caused by the change of environmental context. This pr
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Added Value of a 3D CAVE Within Design Activitieshow, whenever a new device appears, its added value remains an issue. In this article a CAVE with a desktop size is under focus. A manufactured product design task was selected to assess the added value of this new configuration. A panel of users were expected to achieve the task on a usual 2D deskt
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Conference proceedings 2018ndon, UK, in October 2018.. The 9 full papers and 6 short papers presented were carefully reviewed and selected from 39 submissions. The papers are organized in 5topical sections: vision-based motion tracking; 3D acquisition and 3D reconstruction; haptics and 3D audio; perception and cognition; inte
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