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Titlebook: Virtual Reality and Augmented Reality; 16th EuroVR Internat Patrick Bourdot,Victoria Interrante,Gabriel Zachma Conference proceedings 2019

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发表于 2025-3-21 17:50:03 | 显示全部楼层 |阅读模式
书目名称Virtual Reality and Augmented Reality
副标题16th EuroVR Internat
编辑Patrick Bourdot,Victoria Interrante,Gabriel Zachma
视频video
丛书名称Lecture Notes in Computer Science
图书封面Titlebook: Virtual Reality and Augmented Reality; 16th EuroVR Internat Patrick Bourdot,Victoria Interrante,Gabriel Zachma Conference proceedings 2019
描述This book constitutes the refereed proceedings of the 16th International Conference on Virtual Reality and Augmented Reality, EuroVR 2019, held in Tallinn, Estonia, in October 2019..The 11 full papers and 5 short papers presented together with 8 scientific posters were carefully reviewed and selected from 54 submissions. The papers are organized in topical sections named: Immersive Interaction; Training, Teaching and Learning; Industrial Applications and Data Analysis; Perception, Cognition and Evaluation; and Scientific Posters.
出版日期Conference proceedings 2019
关键词3D interaction; augmented reality; computer networks; gamification; human engineering; Human-Computer Int
版次1
doihttps://doi.org/10.1007/978-3-030-31908-3
isbn_softcover978-3-030-31907-6
isbn_ebook978-3-030-31908-3Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer Nature Switzerland AG 2019
The information of publication is updating

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发表于 2025-3-22 00:04:13 | 显示全部楼层
Volumetric Representation of Semantically Segmented Human Body Parts Using Superquadrics present a method that segments the human body into body parts to estimate their superquadric parameters. Moreover, we propose a novel initial parameter estimation method by using 3D skeleton joints. The results show that superquadric parameters are estimated, which represent human body parts volumetrically.
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0302-9743 nd selected from 54 submissions. The papers are organized in topical sections named: Immersive Interaction; Training, Teaching and Learning; Industrial Applications and Data Analysis; Perception, Cognition and Evaluation; and Scientific Posters.978-3-030-31907-6978-3-030-31908-3Series ISSN 0302-9743 Series E-ISSN 1611-3349
发表于 2025-3-22 10:27:38 | 显示全部楼层
Augmented Reality in Physics Education: Motion Understanding Using an Augmented Airtableobjects in real-time to give direct understanding of physics motion laws. We present the implementation of two versions of such an AR system, using an HMD and a projector respectively, and discuss the development challenges and advantages/disadvantages of each one.
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Using VR for Fitness Training – Pilot Studyas developed and evaluated. The application contains three exercises and a mindfulness scene, the evaluation focus on how different gamification and interaction techniques can be used to motivate users to exercise more. Initial findings show that the participants find the Fitness VR application fun and motivating.
发表于 2025-3-23 04:46:12 | 显示全部楼层
For the Many, Not the One: Designing Low-Cost Joint VR Experiences for Place-Based Learninglly critical aspects in how individual differences shape the adoption of this technology. Finally, we report insights gained through two qualitative analyses on how to improve the design of future iVFTs for educational purposes.
发表于 2025-3-23 08:27:12 | 显示全部楼层
Investigating the Effect of Embodied Visualization in Remote Collaborative Augmented Realityt no significant differences in the performance and workload. Verbal feedback of our subjects hints that augmentations, like the visualization of the viewing direction, are more important in our scenario than the visualization of the interaction partner.
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