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Titlebook: Virtual Reality Technology and Applications; Matjaž Mihelj,Domen Novak,Samo Beguš Textbook 2014 Springer Science+Business Media Dordrecht

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Dynamic Model of a Virtual Environment,the study of rigid body dynamics will be introduced. These include equations of motion, rigid body inertial properties, linear and angular momentum and collision detection between rigid bodies. Finally, a closed loop algorithm for computation of body motion is provided.
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Tracking the User and Environment,ity system are presented. These include pose sensors (mechanical, ultrasonic, optical, electromagnetic, and inertial) as well as force and torque sensors. The chapter concludes with a summary of motion tracking concepts and physical input devices.
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Interaction with a Virtual Environment, of objects within the virtual environment, navigation through the virtual environment and communication with other entities existing in the virtual environment. All three aspects are the subject of this chapter.
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Design of a Multimodal Virtual Environment,ities for providing the feedback to the user. In this chapter the basic concepts of virtual environment development are presented and the possible uses of such virtual reality applications are summarized.
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Visual Modality in Virtual Reality,lly pixel conversion). The chapter concludes with a description of various visual displays, from two-dimensional liquid crystal and plasma systems to stereoscopic displays such as head-mounted, spatially multiplexed, temporally multiplexed and volumetric displays.
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Acoustic Modality in Virtual Reality,n space and time, vision stresses the spatial component of the environment. In contrast, hearing stresses the temporal component of the environment. In the following sections, the process of creating a virtual acoustic environment will be shortly presented with basic acoustic principles, human audio perception and recording techniques.
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