找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Virtual Environments ’95; Selected papers of t Martin Göbel Conference proceedings 1995 Springer-Verlag/Wien 1995 3D.algorithms.performance

[复制链接]
楼主: 讽刺文章
发表于 2025-3-28 14:56:42 | 显示全部楼层
发表于 2025-3-28 18:52:04 | 显示全部楼层
Experiment Authoring for Virtual Driving Environments,ne levels of detail. In the domain of virtual driving environments, the cost of ., the process of creating experiment-specific scenes and scenarios, is quite high. In this paper, we examine the challenge of developing scene and scenario authoring tools accessible to non-specialists and outline our approach to meet this challenge.
发表于 2025-3-29 02:19:09 | 显示全部楼层
发表于 2025-3-29 05:16:40 | 显示全部楼层
Virtual molecules, rendering speed, and image quality,tem Quality (GSQ), e.g., rendering speed. We identify three components of Graphics System Quality: Data quality, image quality, and interaction quality. We show that our system for immersive investigation of molecule data is unique in its advanced combination of image quality and interaction quality.
发表于 2025-3-29 10:14:38 | 显示全部楼层
Hand-Gesture Recognition as a 3-D Input Technique,phors was compared directly to that of the space-ball. The results reveal that the precision of translations is slightly worse, the number of hits and the velocity of the Virtual squash-racket is slightly better, but the precision of rotations is supreme for video-based hand-gesture input.
发表于 2025-3-29 11:30:08 | 显示全部楼层
The Virtual Treadmill: A Naturalistic Metaphor for Navigation in Immersive Virtual Environments,lves using a hand-held pointing device, such as a 3D mouse. The experiment suggests that the walking in place method may enhance the participant’s sense of presence, but that it is not advantageous with respect to the efficiency of navigation.
发表于 2025-3-29 19:37:34 | 显示全部楼层
Generating Multiple Levels of Detail from Polygonal Geometry Models,point and polygons are reconstructed from these points. A static detail elision algorithm was implemented to prove the practicability of the method. This paper shows examples of approximations generated from different geometry models, pictures of scenes rendered by a detail elision algorithm and timings of the method at work.
发表于 2025-3-29 21:37:53 | 显示全部楼层
Searching for Facial Expression by Genetic Algorithm,omponents of an arbitrary facial expression automatically where the expression may be input by a 3D measuring device or a 2D image. By using these components, we can construct more realistic facial expressions tailored to individual characteristics.
发表于 2025-3-30 01:24:23 | 显示全部楼层
发表于 2025-3-30 04:49:17 | 显示全部楼层
Is VR Better than a Workstation? A Report on Human Performance Experiments in Progress,display screen, with respect to whether VR makes it easier for a user to comprehend complex, 3-D objects. Experimental subjects were asked to build a physical replica of a three-dimensional “wire sculpture” which they viewed either physically, on a workstation screen, or in a stereoscopic “boom” VR
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 吾爱论文网 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
QQ|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-8-4 16:44
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表