书目名称 | Vector Analysis for Computer Graphics | 编辑 | John Vince | 视频video | | 概述 | Approaches vector analysis from a geometric standpoint, with an emphasis on applications in computer graphics | 图书封面 |  | 描述 | In my last book, Geometry for Computer Graphics, I employed a mixture of algebra and vector analysis to prove many of the equations used in computer graphics. At the time, I did not make any distinction between the two methodologies, but slowly it dawned upon me that I had had to discover, for the first time, how to use vector analysis and associated strategies for solving geometric problems. I suppose that mathematicians are taught this as part of their formal mathematical training, but then, I am not a mathematician! After some deliberation, I decided to write a book that would introduce the beginner to the world of vectors and their application to the geometric problems encountered in computer graphics. I accepted the fact that there would be some duplication of formulas between this and my last book; however, this time I would concentrate on explaining how problems are solved. The book contains eleven chapters: The first chapter distinguishes between scalar and vector quantities, which is reasonably straightforward. The second chapter introduces vector repres- tation, starting with Cartesian coordinates and concluding with the role of direction cosines in changes in axial syste | 出版日期 | Textbook 20071st edition | 关键词 | Computer Analysis; Computer Games; calculus; computer animation; computer graphics; development; reflectio | 版次 | 1 | doi | https://doi.org/10.1007/978-1-84628-804-3 | isbn_ebook | 978-1-84628-804-3 | copyright | Springer-Verlag London 2007 |
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