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Titlebook: VR Integrated Heritage Recreation; Using Blender and Un Abhishek Kumar Book 2020 Abhishek Kumar 2020 Virtual Reality.Rendering.Texturing.3D

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Design Visualization,In this chapter, we are going to learn the basics of the software we will use for heritage re-creation. After that, we will create a white box level using Blender and UE4. We will also learn some important hotkeys that everyone must know when working with this software.
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Importing into Unreal Engine 4,In this chapter, we learn how to import the assets that we exported from Blender and Substance Painter into Unreal Engine 4.
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Material Setup in Unreal Engine 4,In Chapter ., we imported the textures from Substance Painter into UE4. In this chapter, we will set up materials to use them.
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Abhishek KumarProvides an in-depth workflow guide for modeling, texturing, and game engine integration.Shows you how to create game-ready, historically accurate assets and materials.Teaches you how to create a full
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Introduction,nt them in VR (virtual reality) using a VR-integrated game technology. Throughout this book you will be presented with stages of the creation process, followed by a step-by-step guide on how to proceed with them. We go over each stage of the development process and cover the challenges you’ll face and how to overcome them.
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Introduction to the Software,oceed through the creation process. In this chapter we will cover the basic functions of each software product and discuss where in the creation process they are used. We will also see what their initial interface looks like. In further chapters, we will explore their basic features.
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Unwrapping the Models,e readjusted when you start the texturing process. So, we will not be committing to anything as of yet. With that in mind, let’s start with a brief introduction to what unwrapping and texture mapping mean.
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