找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Unreal for Mobile and Standalone VR; Create Professional Cornel Hillmann Book 2019 Cornel Hillmann 2019 Virtual Reality.Mobile VR.Standalo

[复制链接]
查看: 30233|回复: 46
发表于 2025-3-21 17:50:41 | 显示全部楼层 |阅读模式
书目名称Unreal for Mobile and Standalone VR
副标题Create Professional
编辑Cornel Hillmann
视频video
概述Learn the VR ecosystem and begin building high quality VR apps without needing to learn how to code.This book covers the unique use cases and challenges for mobile and standalone VR.Build your own VR
图书封面Titlebook: Unreal for Mobile and Standalone VR; Create Professional  Cornel Hillmann Book 2019 Cornel Hillmann 2019 Virtual Reality.Mobile VR.Standalo
描述Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you‘ve learned. Media designers, CG artists and other creatives will be able to take advantage of real-time engine techniques and easy-to-learn visual scripting logic to turn their creations into immersive and interactive VR worlds..Gear VR, the Oculus Go and other Android based VR HMDs are becoming exciting new platforms for immersive business presentations, entertainment and educational solutions. The Unreal engine, one of the world’s most powerful and popular game engines, is now free to use and has become increasingly popular for real-time visualizations and enterprise solutions in recent years..With Unreal‘s powerful blueprint visual scripting system, non-coders can now design blueprints in Unreal, unlock the power of rapid prototyping, and create complex interactions without a line of code. Get your copy of .Unreal for Mobile and Standalone VR .today and begin usi
出版日期Book 2019
关键词Virtual Reality; Mobile VR; Standalone VR; Immersive media; Unreal; UE4; Blueprint Visual Scripting
版次1
doihttps://doi.org/10.1007/978-1-4842-4360-2
isbn_softcover978-1-4842-4359-6
isbn_ebook978-1-4842-4360-2
copyrightCornel Hillmann 2019
The information of publication is updating

书目名称Unreal for Mobile and Standalone VR影响因子(影响力)




书目名称Unreal for Mobile and Standalone VR影响因子(影响力)学科排名




书目名称Unreal for Mobile and Standalone VR网络公开度




书目名称Unreal for Mobile and Standalone VR网络公开度学科排名




书目名称Unreal for Mobile and Standalone VR被引频次




书目名称Unreal for Mobile and Standalone VR被引频次学科排名




书目名称Unreal for Mobile and Standalone VR年度引用




书目名称Unreal for Mobile and Standalone VR年度引用学科排名




书目名称Unreal for Mobile and Standalone VR读者反馈




书目名称Unreal for Mobile and Standalone VR读者反馈学科排名




单选投票, 共有 0 人参与投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用户组没有投票权限
发表于 2025-3-22 00:07:17 | 显示全部楼层
Unreal for VR: Basic Ingredients for an Oculus Go Project Setup,build our scene using a pawn Blueprint with its components and event graphs, a level Blueprint for object interaction, and various material Blueprints to complete the scene. The basic concepts in this chapter are valid across all VR platforms and focus on the most common use cases for VR experiences.
发表于 2025-3-22 02:31:13 | 显示全部楼层
发表于 2025-3-22 08:04:15 | 显示全部楼层
发表于 2025-3-22 09:26:15 | 显示全部楼层
The VR Ecosystem and What to Expect in the Years to Come,artly due to the fact that the latest wave of the consumer VR market is still in its early stages; in many aspects, not unlike the early smartphone market, when a large variety of technologies, formats, form factors, and user experience (UX) concepts were competing for consumer attention. Besides th
发表于 2025-3-22 16:18:52 | 显示全部楼层
发表于 2025-3-22 17:29:10 | 显示全部楼层
Before You Start,and the role of VR opposed to other media types, and the process of bringing ideas into a VR format, including approaches on how to align one’s mindset with the technical side, as being productive with visual scripting based on an object-oriented paradigm.
发表于 2025-3-22 23:38:59 | 显示全部楼层
Unreal for VR: Basic Ingredients for an Oculus Go Project Setup,ed across platforms, and then go straight into setting up an Oculus Go project right from the beginning. We will start with the prerequisites and initial setup followed by creating a project for testing different locomotion, teleportation, and object interaction concepts. After that we are going to
发表于 2025-3-23 04:09:09 | 显示全部楼层
Comparing the Gear VR, Oculus Go, and Oculus Quest,to change when it ships). Even though each one of these headsets runs on an Android operating system, hardware differences play an important role when targeting the individual headset and its use. We will compare hardware specifications and different input events, and learn how to assign them in Unr
发表于 2025-3-23 09:14:15 | 显示全部楼层
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 SITEMAP 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-5-10 11:41
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表