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Titlebook: Universal Access in Human-Computer Interaction. Applications and Practice; 14th International C Margherita Antona,Constantine Stephanidis C

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书目名称Universal Access in Human-Computer Interaction. Applications and Practice
副标题14th International C
编辑Margherita Antona,Constantine Stephanidis
视频video
丛书名称Lecture Notes in Computer Science
图书封面Titlebook: Universal Access in Human-Computer Interaction. Applications and Practice; 14th International C Margherita Antona,Constantine Stephanidis C
描述.This two-volume set of LNCS 12188 and 12189 constitutes the refereed proceedings of the 14th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. The total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions.. UAHCI 2020 includes a total of 80 regular papers which are organized in topical sections named: Design for All Theory, Methods and Practice; User Interfaces and Interaction Techniques for Universal Access; Web Accessibility; Virtual and Augmented Reality for Universal Access; Robots in Universal Access; Technologies for Autism Spectrum Disorders; Technologies for Deaf Users; Universal Access to Learning and Education; Social Media, Digital Services, Inclusion and Innovation;Intelligent Assistive Environments..
出版日期Conference proceedings 2020
关键词artificial intelligence; computer hardware; computer networks; computer science; computer systems; comput
版次1
doihttps://doi.org/10.1007/978-3-030-49108-6
isbn_softcover978-3-030-49107-9
isbn_ebook978-3-030-49108-6Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer Nature Switzerland AG 2020
The information of publication is updating

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Using Augmented Reality and Concept Mapping to Improve Ability to Master Social Relationships and Soum disorder (ASD) apply the learned abstract social concepts and complex social relationships to the conceptual connection and establishment of social relationships in a structured and visual way. We hope to reduce the complexity and difficulty of social training for children with ASD through a teac
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Creation Process for a Technology Design Model Promoting Active Participation of End Users with Neuris currently a social concern. Recent studies suggest that technologies may be beneficial when they are used by people with ID or ASD. However, for these users, digital tools often require the development of new knowledge and competencies. In addition, technologies are most of the time created and d
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The STORM Project: Using Video Game to Promote Completion of Morning Routine for Children with Attenport their children, parents must use daily monitoring and frequent reinforcement that can be grueling and exhausting with time [.]. Therefore, this pilot study (STORM project) aims the development of a digital solution supporting the completion of morning routine. Precisely, the daily basis use on
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ArSign: Toward a Mobile Based Arabic Sign Language Translator Using LMCeir surroundings, hearing impaired people or deaf use sign language. Unfortunately, practicing sign language is not common among society witch make barriers between peoples. In this work we propose a new system to convert Arabic sign language from gesture to written text. To do that we propose a sys
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A Methodology for Assessing Translation Quality Generated by Sign Language Machine Translators: A Cave some limitations related to the difficulty of dealing with some specific grammatical aspects of sign languages, which can negatively influence the experience of deaf users. To address this problem, we developed a methodology for assessing the quality of the translation of machine translators from
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