书目名称 | Unity® Virtual Reality Development with VRTK4 | 副标题 | A No-Coding Approach | 编辑 | Christopher Coutinho | 视频video | | 概述 | Covers advanced VR mechanics.Shows how to create a VR framework without writing a single line of code.Demonstrates use of the framework created to build a mini game | 图书封面 |  | 描述 | Get hands-on practical knowledge of concepts and techniques for VR development using Unity® and VRTK version 4. This book is a step-by-step guide to learning VRTK 4 for developing immersive VR experiences..Unity is a powerful game engine for developing VR experiences. With its built-in support for all major VR headsets, it‘s the perfect tool for developers to realize their vision in VR. VRTK is a battle-tested VR solution for Unity; VRTK 4, in conjunction with Unity, has changed the dynamics of VR development..This book focuses on creating deep understanding of how advanced VR mechanics and techniques are built and utilized as a part of a VR framework. You will start off by setting up your devices for VR development and learn about the advantages of using VRTK 4 over alternate SDKs. You will learn to setup your very own custom VRTK Rig, find out how to setup various advanced VR mechanics and locomotion techniques, how to create several spatial UI objects, and how to setup Unity 2D UI controls. You will also cover advanced topics such as using angular and linear drives, setting up a VR Simulator to work with a XBox Controller, and realistic physics VR hands. .By the end of this book | 出版日期 | Book 2022 | 关键词 | Virtual Reality; VR; Framework; Game Development; Unity 3D; Oculus; HTC; Quest; Rift; Vive; VRTK | 版次 | 1 | doi | https://doi.org/10.1007/978-1-4842-7933-5 | isbn_softcover | 978-1-4842-7932-8 | isbn_ebook | 978-1-4842-7933-5 | copyright | Christopher Coutinho 2022 |
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