书目名称 | The History of the GPU - New Developments | 编辑 | Jon Peddie | 视频video | | 概述 | Covers the subsequent eras of the GPU from early 2000.Traces the history of the new developments and provides a view of future progress.Explains and illustrates the many uses of the GPU | 图书封面 |  | 描述 | .This third book in the three-part series on the .History of the GPU. covers the second to sixth eras of the GPU, which can be found in anything that has a display or screen. The GPU is now part of supercomputers, PCs, Smartphones and tablets, wearables, game consoles and handhelds, TVs, and every type of vehicle including boats and planes...In the early 2000s the number of GPU suppliers consolidated to three whereas now, the number has expanded to almost 20. In 2022 the GPU market was worth over $250 billion with over 2.2 billion GPUs being sold just in PCs, and more than 10 billion in smartphones...Understanding the power and history of these devices is not only a fascinating tale, but one that will aid your understanding of some of the developments in consumer electronics, computers, new automobiles, and your fitness watch.. . | 出版日期 | Book 2022 | 关键词 | Computer Graphics; Mobile GPU‘s; Game Consoles; Ray Tracing; Mesh Shading | 版次 | 1 | doi | https://doi.org/10.1007/978-3-031-14047-1 | isbn_softcover | 978-3-031-14046-4 | isbn_ebook | 978-3-031-14047-1 | copyright | The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl |
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