书目名称 | The History of the GPU - Eras and Environment | 编辑 | Jon Peddie | 视频video | | 概述 | Covers the early eras in the development of the integrated GPU during the 1990s.Presents the various companies that worked on developing the integrated GPU.Describes in detail the many functions of th | 图书封面 |  | 描述 | .This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip that only performed geometry functions. Enabled by Moore’s law, the first era of GPUs began in the late 1990s..Silicon Graphics (SGI) introduced T&L first in 1996 with the Nintendo 64 chipset with integrated T&L but didn’t follow through. ArtX developed a chipset with integrated T&L but didn’t bring it to market until November 1999..The need to integrate the transform and lighting functions in the graphics controller was well understood and strongly desired by dozens of companies. Nvidia was the first to produce a PC consumer level single chip with T&L in October 1999. All in all, fifteen companies came close, they had designs and experience, but one thing or another got in their way to prevent them succeeding..All the forces and technology were converging; the GPU was ready to emerge. Several of the companies involved did produce an integrated GPU, but not until early 2000.. .This is the account of those companies, the GPU and the | 出版日期 | Book 2022 | 关键词 | Computer Graphics; Rendering; GPU Functions; GPU Environment; Eras of the GPU; Computer-aided Design | 版次 | 1 | doi | https://doi.org/10.1007/978-3-031-13581-1 | isbn_softcover | 978-3-031-13580-4 | isbn_ebook | 978-3-031-13581-1 | copyright | The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl |
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