书目名称 | The Chinese Video Game Industry | 编辑 | Feng Chen,Ken S. McAllister,Judd Ethan Ruggill | 视频video | | 概述 | Introduces and investigates the industrial and cultural powerhouse of the Chinese video game industry.Aims to array the industry across areas common to both game development and studies.Provides a rob | 丛书名称 | Palgrave Games in Context | 图书封面 |  | 描述 | ..The recent and dramatic development of China’s economy and international political muscle is especially pronounced in the country’s video game industry. Now the largest of its kind in the world by gross revenue, the Chinese video game industry impacts every player in the global game market and has begun to directly influence the nature of the video game medium itself. From its conceptualization of the player as a category and commodity, to its approach to the design, development, and marketing of products and services, the Chinese game industry is engaging in a complex, innovative, and fascinating reimagining of the video game as a cultural and industrial force..The purpose of .The Chinese Video Game Industry. is to help introduce and investigate this industrial and cultural powerhouse. The book’s contributors array the industry across its history, economics, organization, politics, and cultures, documenting its rise, exploring its operational, cultural, and aesthetic characteristics, and capturing its context vis-à-vis the global media landscape. In so doing, the contributors provide a robust resource for anyone interested in studying, building, or even simply appreciating game | 出版日期 | Book 2024 | 关键词 | game industry; video game industry; China‘s game industry; game culture; gaming entrepreneurship | 版次 | 1 | doi | https://doi.org/10.1007/978-3-031-41504-3 | isbn_softcover | 978-3-031-41506-7 | isbn_ebook | 978-3-031-41504-3Series ISSN 2731-5029 Series E-ISSN 2731-5037 | issn_series | 2731-5029 | copyright | The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl |
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