书目名称 | Technologies for Interactive Digital Storytelling and Entertainment |
副标题 | Second International |
编辑 | Stefan Göbel,Ulrike Spierling,Axel Feix |
视频video | |
概述 | Includes supplementary material: |
丛书名称 | Lecture Notes in Computer Science |
图书封面 |  |
描述 | Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing commu |
出版日期 | Conference proceedings 2004 |
关键词 | 3D; Augmented Reality; Mixed Reality; Virtual Environments; animation; autonomous actors; computer games; c |
版次 | 1 |
doi | https://doi.org/10.1007/b98252 |
isbn_softcover | 978-3-540-22283-5 |
isbn_ebook | 978-3-540-27797-2Series ISSN 0302-9743 Series E-ISSN 1611-3349 |
issn_series | 0302-9743 |
copyright | Springer-Verlag Berlin Heidelberg 2004 |